The traditional spring seminar of the School of Digital Technologies brought academic staff and students together
On May 14th, the School of Digital Technologies hosted its 17th annual spring seminar, "eVent". The seminar, held at the Astra building's Researcher鈥檚 forum, brought together school staff, students, and colleagues to have a day of inspiration and collaboration.

Every year this event gives a great chance for employees to share the outcome of the projects they have been working on during the year with colleagues and everyone interested in knowing more about research areas of the School of Digital Technologies. Head of Research Administration and event鈥檚 organizer Kadri Mettis mentions: 鈥淲e mainly work on our research and projects within small teams and often don't have time to see what others are doing. This is a great opportunity for our colleagues to introduce their work to each other鈥. Although Kadri highlights that at the moment AI is the most popular topic in projects, during the 2-hour presentation session guests covered a wide range of other topics as well.
From the exploration of Movement, Digital Intelligence, and Engaging Audiences interactively in (Nuno Correia, William Primett, Naoto Hieda), to the pioneering initiatives driving innovation in education through the Edu-HAI Grant (Danial Hooshyar, Kaja Toomla), each session offered a unique perspective on the intersection of digital technologies and learning.
(Sonia Sousa, Gabriela Beltrao) shed light on the intricate dynamics of trust in technology, traversing cultural boundaries and probing the essence of confidence in the digital age. Meanwhile, (Mustafa Can 脰zdemir) captivated the audience with tales of their journey into ICT knowledge exchange, fostering talent across borders and disciplines.
Attendees gained valuable perspectives from both educators and learners in the AI Use in Education (Merike Saar) session, exploring the potential of artificial intelligence to enhance the learning experience.
In the realm of mathematics education, Computational Thinking Tasks (Kristin Parve) illuminated the transformative power of technology in enhancing learning outcomes, while the Platform (Kais Allkivi-Metsoja, Taavi Kamarik) offered a glimpse into the future of Estonian language education, with updates and prospects for learners and educators alike.
This year for the first time also students of the School had a chance to share the outcomes of their projects. Students of the second course of the Human-Computer Interaction master鈥檚 program Monaliisa Murs and Darina Akhmetzyanova held a session about the creation of DiaGoals, a goal-setting app for youth with diabetes. Students of the second course of Digital Learning Games master鈥檚 program Pjotr Surkov, Mykhailo Stavrovskyi, Nail T眉rko臒lu, and Kadir Alp Yalti presented , a serious game for language learning, while Fifi Arisandi and Merli Lall talked about the , The Magic of Agility: A Narrative-Based Learning Game Inspired by the Agile Project Management Principles.
A parallel session hosted by the coordinator of the new masters program 鈥 Artificial Intelligence for Sustainable Societies鈥 Merja Bauters showcased examples of interdisciplinary project-based courses with real clients, offering valuable insights into collaborative endeavors between Tampere University, TLU School of Digital Technologies, and the AISS master program's associated partners.
The School of Digital Technologies would like to thank everyone who contributed to the organization of the "eVent". See you next year!